It can also move at high speed, but this can be prevented by turning off the location's power source, halting its ability. They can be calm or incredibly aggressive, and often quite hard to discern from other spirits. They usually appear due to an unexplained death and have no unique features to them besides the fact they can be halted temporarily using a Smudge Stick. Spirits are the most common type of ghost. They won't like to appear when you're around and never move far from the room they're based in, so your best bet for tracking down a Goryo is with the use of a Video Camera and your DOTS projector. Their aggression peaks when they can hear voices, so take caution and go steady with the Spirit Box if you suspect that you're facing a Yokai!ĭue to Goryu not often appearing – they're camera-shy, you could say – it can be very hard to track them down, let alone take a photo of them. The Yokai can be tricky to handle, especially since they can deplete your sanity and take you down almost instantly. So, as soon as you encounter those freezing temperatures, it's probably best to try and be stealthy or move to a warmer area as you collect the rest of your evidence. The Hantu has a unique ability, in which they can move faster as temperatures decrease. If you think you're facing a Banshee and need to protect yourself, note that the Crucifix is only effective for up to 5 meters against them. They will become obsessed with one player and not leave that particular target alone, so it will likely be up to the rest of the team to find evidence. The Banshee is of a more medium difficulty to tackle. So if you think you're facing a Myling and things become silent all of a sudden. However, they tend to go quiet during a hunt. The Myling likes to make a lot of noise, so you can usually work out their presence using a Parabolic Microphone. Here's a list of all ghost types, their behaviour, and what evidence is needed. You'll then be paid for the successfully completed contract and embark on more contracts with more equipment to aid you. If you and your team can find out what evidence this is, you can identify the ghost type and leave the haunted house, school, or prison for safety. There are 21 ghosts in total in the game, with each having its own weaknesses, strengths and evidence needed. If you have any further questions, visit this website.READ MORE: Phasmophobia: What to Do With Keys Phasmophobia Ghost Types & Evidence If you have any further questions, visit this website. The Yokai can trigger a hunt at 80% when a player talks at about 2 meters of the ghost. It can further reduce its age at least 10 times all the way down to 15% while subtracting -6% hunt sanity threshold for each age. If one player is near the ghost or in the same room as it: It will age. Every 1-2 minutes, the thaye will attempt to age. The Thaye starts off its hunting sanity at 75%. (Examples are EMF Reader, DOTS Projector, Flashlights etc.) (Ghost has to be near and on different sized maps, the range is different) The Raiju can hunt at 65% average sanity when ONE piece of electronic equipment is active. Use Candles as your double-edged sword when the ghost is near it. The Onryo can always hunt at around 60% average sanity. The Mare is 60% in the dark (and will roam towards darker areas often) while 40% in the light. The Demon can always hunt at above 70% average sanity and has an ability where it can hunt regardless of sanity level.
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